Dear me, I was… is a unique experience that showcases the versatility of video games as a form of artistic expression. The game, developed by Arc System Works, challenges the concept of what a video game is with its intense beauty.
Artistic Narrative
Directed by Taisuke Kanasaki, known for visual novels such as Another Code and Hotel Dusk, Dear me, I was… tells the life story of a nameless woman through intense dramas and emotional moments. The absence of dialogue adds to the immersive experience, making the player more attentive to the unfolding events.

Visual Art and Storytelling
Blending watercolor aesthetics with rotoscoping, Dear me, I was… delivers a highly emotional interactive story successfully. The visuals, storytelling, and soundtrack are all effectively utilized to create a human and believable experience. However, its short duration and minimal gameplay may lead some to question whether it can be classified as a traditional video game.
