Mark Cerny Discusses Future Technologies for PlayStation 6
In a recent discussion, Mark Cerny, the mastermind behind the PlayStation 4, PS5, and the upcoming console from Sony Interactive Entertainment, shared insights into the new technologies developed in collaboration with AMD. These cutting-edge technologies are set to be integrated into a future console expected to be released in the coming years.
Project Amethyst and the Future of Gaming
During a conversation with Jack Huynh, Senior Vice President and General Manager of the Computing and Graphics Group at AMD, Cerny revealed details about their joint project known as “Project Amethyst.” It is hinted that the PS6 will leverage these technologies, with a tentative release date around 2028.
Although still in the early stages and existing only in simulations, Cerny expressed enthusiasm about the promising results and the prospects of introducing them in a console in the near future.
Key technologies discussed include Neural Arrays, designed to tackle challenges presented by resolution conversion technologies such as FSR and PSSR. These arrays enable computational units to collaborate, share information, and execute tasks as a unified AI engine, instead of functioning independently.
Another groundbreaking technology, Radiance Cores, aims to reduce GPU requirements for ray tracing by reimagining the entire ray tracing process from hardware to software. This specialized hardware block focuses on unified light transport, allowing the CPU to handle geometry and simulation tasks while the GPU concentrates on shadows and lighting.
Lastly, Universal Compression is developed to alleviate bottlenecks caused by memory bandwidth limitations in GPUs. This technology assesses incoming data and compresses it whenever feasible, particularly beneficial for managing 4K textures and ray-traced maps.

Watch on YouTube
