According to a report from Bloomberg, 2K Games has made the decision to put a halt on the remake of the original BioShock game from 2007. This news was brought to light by Jason Schreier and comes amidst ongoing struggles with the development of the next installment in the series, informally known as BioShock 4.
The new game, being developed by Cloud Chamber, apparently faced setbacks after an internal evaluation by Take-Two/2K resulted in the rejection of the design. This led to changes in leadership, with studio head Kelley Gilmore being let go and creative director Hogarth de la Plante being reassigned to other roles within the company. Sources close to the project reveal that the game’s narrative was a major point of concern for the publisher and is likely to undergo extensive restructuring.
Despite these challenges, 2K has stated their commitment to ensuring a bright future for BioShock, acknowledging that they have a good game in the works but are striving for excellence. The team has been urged to work more efficiently, potentially leading to staff reductions.
The BioShock series made its debut in 2007, followed by sequels in 2010 and 2013. Fans have been eagerly anticipating the next chapter in the saga for over a decade. Speculation suggests that the new game may be set in a fictional city called “Borealis,” situated in Antarctica during the 1960s, featuring a more open map created in Unreal Engine 5. However, 2K has yet to confirm any of these details.
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