The Ubisoft studio is facing some challenges, with several games not meeting expectations. However, Josef Fares, the creator of It Takes Two and the upcoming Split Fiction, has some interesting suggestions.
In an interview with Gamesradar, Fares recognized the tough spot that Ubisoft is in and proposed that they develop a cooperative split-screen game for Splinter Cell. He believes this would be a surefire success, pointing out that other publishers are not exploring cooperative games as much.
Fares emphasized that Ubisoft should focus on a split-screen game rather than a single-player one, as he believes this approach would resonate with players and lead to a significant increase in sales. Do you agree with Josef Fares’ advice for Ubisoft?
