Concord: The Rise and Fall of a Promising Sci-Fi Game
Recently, Firewalk Studios, a subsidiary of Sony Interactive Entertainment, launched Concord, a highly anticipated multiplayer sci-fi game. Despite the excitement from the gaming community, Concord encountered technical issues and negative reviews, leading to its closure in less than two weeks.
Senior conceptual artist Amanda Kiefer expressed frustrations on social media, pointing out a lack of communication and decisions made without considering the artists’ input. This internal turmoil caused some team members to rethink their careers in the gaming industry.
Criticisms about the game’s creative direction and execution, along with external pressures like market demands and player expectations, contributed to Concord’s downfall. Director Ryan Ellis announced the game’s closure and provided refunds to players, aiming to better serve the gaming community.
This event highlighted the challenges studios face in a competitive market and raised questions about the future of developers at Firewalk Studios. The saga of Concord serves as a reminder of the tough realities of game development, where even promising projects can struggle under pressure.
