Analysis of Changes in Lighting in Grand Theft Auto Definitive Edition
The Grand Theft Auto Definitive Editions received a graphical overhaul that left players with mixed feelings. While the gameplay was mostly smooth, the remastered versions lacked the original lighting and color aesthetics, leading to significant criticism. However, with the release of patch 6, a new classic lighting mode was introduced, promising to address these issues and improve the overall experience.
Impact of Classic Lighting Mode in San Andreas
The addition of the classic lighting mode in San Andreas was a game-changer. The nostalgic feel of the original game was restored, with familiar lens effects, atmospheric gradients, and enhanced sunlight effects. This new mode brought back the essence of the original game, giving players a closer match to the classic look and feel. Additionally, the classic lighting option introduced atmospheric effects like fog particles, further enhancing the gaming experience.

Visual Issues with Patch 6
Despite the improvements with the classic lighting mode, patch 6 also introduced some visual problems. One such issue was the misalignment of low-detail terrain variants in San Andreas, leading to black holes in the distance that only resolved when the player approached. Additionally, there were lighting inconsistencies with car headlights and intermittent fire effects that affected gameplay clarity. These issues detracted from the overall visual experience, highlighting the need for further refinement.
Revised Fire Effects
One positive aspect of patch 6 was the revision of fire effects, resulting in a more visually appealing representation. The higher resolution flames and improved lighting effects added depth to the environment, enhancing the overall gameplay experience. However, there were concerns about the intermittent appearance of fire sprites, affecting the communication of imminent danger when a vehicle was close to exploding. Despite these issues, the revised fire effects were generally well-received by players.
Recent performance testing on patch six for the current-gen consoles reveals that the long-standing frame-pacing problem affecting the Definitive Editions has been fixed with the latest update. Fidelity mode now shows no frame-time fluctuations on current-gen consoles, effectively locking the fidelity modes at 30 fps on all consoles tested. Performance modes typically run at 60 fps, with consistent updates during regular gameplay. However, intense moments like driving a tank and causing chaos may result in minor frame drops, with Xbox consoles slightly more affected than PS5. Interestingly, the new PS5 Pro did not experience any frame drops in performance mode during tests, despite not having formal support for the game – suggesting that it may simply be running the PS5 code with improved performance.
The Challenges of Remastering
The development and correction cycle of the GTA Definitive Editions appear to have been complex. It is uncommon to see such extensive visual corrections made to a game post-launch, significantly altering its appearance. Nevertheless, issues with the game’s artwork and lighting still persist, hinting at potential technical challenges and production conflicts among the involved entities.
The Core Issue: Scope
The fundamental problem seems to stem from the ambitious scope of remastering three major PS2-era titles in Unreal Engine, attempting to modernize their visuals while retaining their original art and animation. A more comprehensive remake approach might have resulted in a more satisfactory outcome, albeit at a higher cost and possibly focusing on one game at a time.
Despite the challenges, there remains room for improvement in the Definitive Editions. Visual issues can likely be addressed with reasonable effort, and gameplay issues – particularly in the later stages of San Andreas – such as minigames and flights, need attention. However, these versions may currently be the best way to experience the older GTA games, offering decent performance and modern controls that cater to most players’ preferences. Additionally, the UE4 graphics can be visually appealing, as long as one does not scrutinize them too closely.
