“Just when I thought I was out, they pull me back in!” That famous line from The Godfather Part III perfectly captures the essence of being stuck in a never-ending cycle. Michael Corleone tried to leave the mafia life behind, but circumstances always seem to drag him back in. Some critics may not have loved the third installment as much as the first two, but it still has its place in the trilogy.
Building Bridges
Yakuza: Like a Dragon brings back the iconic Kazuma Kiryu in a smaller project that sets the stage for bigger things to come. Despite some fatigue in the series, the game still delivers on the core Yakuza experience with intense combat and a compelling narrative. Kazuma finds himself allied with former enemies to save an orphanage, leading to his inevitable return to the world of crime.
Inspector Gadget
From a Buddhist temple to the gritty streets filled with violence, Kazuma’s journey in the game is full of twists and turns. The gameplay offers a mix of main story missions and side activities, ensuring hours of entertainment for players. With its signature combat style and engaging storytelling, Yakuza: Like a Dragon keeps fans hooked until the very end.
Combat and Gadgets
A good chunk of the game is spent duking it out. Fighting against street punks, armed goons, some tough bosses, and those super challenging bosses with multiple life bars, in battles that start off chill and heat up real quick, putting your life on the line. The combat system isn’t drastically different from previous games in the Dragon series. You can unleash some serious punches and kicks on your foes, using elements from the environment like sticks and metal pieces, sticking cones on their heads and slamming them against walls or containers. It’s impressive how the combat system remains intricate and addictive.
One innovative addition to the combat system is the introduction of accessories that not only protect Kiryu’s identity but can also boost combat in specific situations. You have a variety of gadgets at your disposal, from an electric rope that paralyzes and tosses enemies, to drones. These James Bond-like “gadgets” add a new dimension to combat, with effects like exploding cigarettes and paralyzing ropes. They might seem a bit out there, but they work well and add twists to combat when used strategically. Despite these new tools, hand-to-hand combat remains at the core.
Side Activities and Arcade Classics
Venturing into the Sotenbori district in Osaka, Kazuma Kiryu can indulge in distractions and kick back with a smoke. Whether it’s at a cabaret, game hall, karaoke joint, or hitting the tracks in cars, there’s a plethora of experiences to keep you engaged beyond the main campaign. The range of minigames is extensive, especially in the Castle area off the coast, where you’ll find side missions as well. From action to entertainment, there’s plenty to keep you occupied.
And let’s not forget the classic Japanese arcade games, with some new additions that make a trip to the game halls a must once entertainment areas open up. Titles like Daytona USA 2 (now Sega Racing Classic 2), Fighting Vipers 2, Motor Raid, Sonic the Fighters, and more. It’s the first time some of these games are “emulated” within the series’ arcades, marking the debut of Daytona USA 2 on consoles. Hopefully, we’ll see more Sega classics like Scud Race and Sega Rally 2 down the line. Kudos to keeping these Sega gems alive and introducing more with each release.
