The Latest Technical Analysis of Silent Hill f: PS5 vs PS5 Pro
The technical analysis of Silent Hill f by Digital Foundry clearly shows: on the PS5, the game is solid and beautiful, but on the PS5 Pro, the experience is not as pleasant.
Unreal Engine 5 and Visual Effects
The engine used is Unreal Engine 5, and the game heavily relies on lighting effects, fog, and detailed environments. The goal is to recreate 1950s Japan, using red and green tones, wood, earth, and that typical heavy atmosphere of the series. Lumen takes care of the lighting, Nanite handles the geometry, and shadows are softened thanks to virtual shadow maps.
Graphics Modes Comparison
In the graphics modes of the base PS5, the Performance mode runs almost always at 60 fps, with a resolution close to 1080p. On the other hand, the Quality mode reaches 1440p, but stays at 30 fps. On the PS5 Pro, things derail a bit with image reconstruction issues and visual artifacts.
Smooth Performance Overall
Overall, the game runs smoothly: the interiors and initial stages are stable, but there are some stutters when crossing open areas. Silent Hill f has a more consistent performance on consoles than the Silent Hill 2 remake released last year, maintaining 60 fps more frequently, but still facing typical issues of Unreal Engine 5.
