Discovering the Wacky World of WarioWare
Although I’ve been following Nintendo since 2002, when the GameCube hit the stores and I couldn’t resist Luigi’s Mansion, the sunny Super Mario, and Metroid at their best, I must confess that WarioWare games passed me by. However, better late than never. The arrival of WarioWare: Move It! two years after Get it Together allowed me to finally discover this series, with the sequel to Smooth Moves (Nintendo Wii, 2006), I found out after researching and reading about the franchise. I must say I was highly intrigued by this quirky side of Nintendo that I had to delve into its history.
A Crazy Adventure with Microgames
Writing about games doesn’t mean you know them all, that you play every release, and I must admit, it was a great pleasure to be completely blown away by this new avalanche of microgames that Intelligent Systems presents. WarioWare: Move It! is another installment that exceeds 200 microgames that will constantly surprise you. Initially, you might feel overwhelmed, but you quickly compose yourself and realize that it’s all about expecting the unexpected.
WarioWare: Move It! is a micro-tone experience whose design and essence will have a strong impact on a macro level. With this, I mean it’s a very fun game full of boldness that many wouldn’t expect from Nintendo. There’s a lot of zest in this side of the Nintendo universe, and you’ll easily be entertained by what’s happening to justify the microgames, even if nothing shocking is happening, and that’s okay. However, this energetic first session can be completed in less than 3 hours, and as much as you smile, on your own, you’ll hardly find reasons to replay it, at least in the medium to long term, it depends on the family and friends around you.
Embracing the Madness of Microgames
Remembering the Wii era and the motion control craze that took over this industry (before 3D, 4K, SSD, and so on), Move It lives up to its name by forcing you to move in the microgames, and that’s where the madness truly unfolds. Contextualized with each chapter/scene (according to the bizarre and comedic logic of Nintendo’s creatives), you have to triumph in a series of microgames to help the characters. You may fail a few times, and even if you lose, you can get back into action by imitating a pose, but the most fun is trying to keep up with the crazy rhythm of microgames that, being over 200, never repeat.
Analysis of the Game Features
With over 200 totally absurd and comedic microgames, the game offers a wide variety of challenges to keep players entertained. The boss fights with mini-games add an extra layer of fun and laughter to the experience. Additionally, the bizarre story told through entertaining short animations enhances the overall gameplay.
Short Duration and Potential Issues
Despite the entertaining content, the experience lasts less than 3 hours, which may leave some players wanting more. Playing alone can also quickly lose its appeal, highlighting the importance of multiplayer options. Furthermore, there are some flaws in registering the positions and movements of the Joy-Cons, which can impact gameplay.
